

Unariru is still meh and now also Naramon. Vazarin has some interesting active abilities but the same group only passives. The +%Elemental is fine but adding +25% Physical damage will actually lower the performance of most weapon builds by reducing your elemental status triggers which tend to be more useful. Madurai is also good, esp for fighting Teralyst, I'd warn against upgrading the +%Physical node until it's tested more. Zenurik still works but it's tedious to keep up now. I'm just mentioning this cuz if they ever fix it she will take a lot more hits. She doesn't get hit because her hitbox is not where it's supposed to be so enemies are aiming in the wrong area. Her -%Accuracy buffs/debuffs don't actually work that well. Titania's hitbox in Pixie mode is actually wrong. Melee gets her killed because it puts her low to the ground where all the AoE from Hyeka Masters, Napalms, Sapping Osprey, Bursa, ect is going on. If you levelup madurai passive waybounds, it's also good for hunting Eidolon Teralysts, much better than Zenurik. I use Madurai or Zenurik, madurai has 25%elem + 25% phys passive, zenurik has energy regen.
Dex pixia secondary build Pc#
Out of curiosity does anyone on PC know if any of the new Focus Trees (since you guys have Focus 2.0) have any good passives that can work well with Titania?
Dex pixia secondary build mods#
So I suppose if you designed it right you could have your melee serve as a healing weapon (which with Healing Return you won't have to worry about losing precious energy compared to Life Strike), strike enough to regain health, then fall back and use your primary to finish them off.Įven with just 4 duel stat mods it dealt a lot of damage. However, in both scenarios against a corrupted heavy gunner and corrupted heavy butchers I was able to attack the enemy and regain my health. It was difficult to test, even with level 80 enemies as I had to have them deal some damage to me to test out the effectiveness of the Healing Return. I actually did some testing with a status/healing return weapon for Titania and it worked pretty well. Titania's Melee will get her killed most of the time and it hits one enemy at a time. Your Primary doesn't have to be those 2, it's just that dex pixia setup aligns well with them (opticor feels so good with that much fire rate although damage suffers on that setup) Serration, Split Chamber, Vital Sense, Point Strike, Shred, Speed Trigger, Malignant Force, High VoltageĪdditional notes: you can change Shred to Vile Accel for more damage, or Speed Trigger to Vile Accel if you want to keep the Punch Through, but the setup above is what i suggest because the difference is not that much and somewhat a little ammo efficient (you will find speed trigger+vile accel uses ammo so quick that you lose overall dps vs large amounts of enemies) Rifle: Opticor *note: yes vital sense+point strike is actually better than Heavy Cal+Primed Cryo with numerous testing If you want to use gas or radiation setup, use blaze instead of Scattering inferno/Inciendary Coat, much better damage. Primed Point Blank, Primed Ravage, Hell's Chamber, Shotgun Spazz, Blunderbuss, Shell Shock, Toxic Barrage, Chilling ReloadĪdditional note: vs rifle setup, this is much comfortable to use because of ammo efficiency, although on this setup, you lose the punch through. Shotgun: Arca Plasmor (change Chilling Reload to something else if you want more damage, i just use it becase well, arca plasmor) So here are my setup corrosive/60%status setups, just change to radiation/90%pure dmg vs Eidolon Teralyst (product of hours and hours of testing but if people can show me better, i'm open to suggestions)

I don't do the math because sometimes theory and practice are different that's why i recorded.īefore reading: I only tested Corrosive Setup and vs 125-135 corrupted heavy gunners, so other setups vs other enemies might have a little difference, but probably not too much. btw i only tested with high armored enemy because anything else, dex pixia shreds if not outright oneshots.

My main is Titania and i have tested almost every *good* possible corrosive combination with shotgun and rifles, i have tested these setups and i found to be the best vs 125-135 corrupted heavy gunner (recorded and reviewed in Adobe Premiere to know which is the best down to the millisecond).
